AI Insights · Timothy · July 2022
Top 5 Three Kingdoms Games in Saudi Arabia: Q2 2022 Performance
Discover the performance trends of the top 5 Three Kingdoms games on a unified platform in Saudi Arabia during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 Three Kingdoms games on a unified platform in Saudi Arabia exhibited a range of performance metrics concerning weekly downloads, revenue, and active users. Here’s a closer look at each game's trends.
Three Kingdoms:Overlord from Bekko.com showed modest weekly revenue starting at $24 in mid-April and peaking at $448 in the week of April 18. The following weeks saw fluctuations, with revenue ranging between $29 and $204, eventually stabilizing around $101 by the end of June. Weekly downloads were minimal, with a maximum of 6 downloads in mid-April.
Dynasty Legends 2 by Taihe Interactive, launched in mid-June, experienced a notable start with weekly revenue growing from $320 to $821 by the end of June. Weekly downloads began at 2.5K, declining to 1.1K over the same period. Active users mirrored this trend, starting at 1.9K and decreasing to 1.4K.
Dynasty Blades from EZfun had a varied weekly revenue, with peaks of $128 in late May and $124 in early June. Revenue fluctuated between $12 and $43 in other weeks. This game did not record any significant weekly downloads during the quarter.
Dynasty Origins: Conquest by YOOZOO (SINGAPORE) PTE. LTD. saw modest weekly revenue with a peak at $48 in early June, followed by consistent figures ranging from $28 to $43 until the end of the quarter. Weekly downloads were minimal, with only a few instances of activity.
Lastly, 三國殺名將傳 by Playbest Limited had limited data, showing weekly revenue of $80 and $81 in late March and early April, respectively, with no significant weekly downloads recorded during the quarter.
For more detailed insights and data analytics, visit Sensor Tower.